As the popularity of anime continues to rise in society, there are more and more otakus in the world. The two-dimensional culture has accompanied the growth of several generations for decades. As the saying goes, a big age gap will inevitably lead to a generation gap. Even in this world where "the world of two-dimensional is one family", there will also be a certain generation gap between otakus. Recently, a netizen raised this question, "Speaking of which, I found that today's otakus have no interest in robot animation, will not play touching games or GALGAME, and will not touch any erotic games. They have not experienced the heyday of cute animation, nor have they experienced the peak of healing animation. So what do otakus in their teens like nowadays? Secondary animation? Oh, yes, erotic things will definitely be popular no matter what era." Mingmae: Mingwu しさんSubmission date Let’s not talk about the robot anime that has long been outdated. It does feel like cute anime is outdated now. And the light novel adaptation anime that was once very popular is also dying out. I think with the popularity of "Uta no Prince-sama" and "LoveLive!", young otakus today should prefer to watch this kind of idol-themed works. Mingmae: Mingwu しさんSubmission date No matter what era the works of Chuuniburi are in, they will always have an impact. The Fate series started as a game, but the animations that are now released can also sell well, which shows that young people are still willing to buy them. However, my younger brother is in high school now, and I found that they basically hang out with friends or lovers, or participate in club activities. Maybe this is the true meaning of youth. Mingmae: Mingwu しさんSubmission date I was into robot anime when it was at its peak. To be honest, the quality of those robot works was far better than today's idol-themed works. Games like "Robot Wars" were also very interesting. But it's really because the times have changed, and these things can no longer arouse the interest of today's young people. Mingmae: Mingwu しさんSubmission date Let’s not talk about animations. The decline of games is a foregone conclusion. I can’t even remember the last time I saw a work that sparked a buzz. And nowadays, otakus are actually so-called “real life otakus”. They may pay a little attention to some popular works, but most of the time they still live a real life. |
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